Searched refs:kRotate_Type (Results 1 – 2 of 2) sorted by relevance
22 kRotate_Type enumerator49 case kRotate_Type: in GameBench()118 SkASSERT(kRotate_Type == fType); in onDraw()155 } else if (kRotate_Type == fType) { in onDraw()186 } else if (kRotate_Type == fType) { in onDraw()317 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type,327 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type,