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Searched refs:linearInterpolate (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/common/
DtcuTextureUtil.cpp427 static inline float linearInterpolate (float t, float minVal, float maxVal) in linearInterpolate() function
432 static inline Vec4 linearInterpolate (float t, const Vec4& a, const Vec4& b) in linearInterpolate() function
591 float r = linearInterpolate(s, minVal.x(), maxVal.x()); in fillWithComponentGradients1D()
592 float g = linearInterpolate(s, minVal.y(), maxVal.y()); in fillWithComponentGradients1D()
593 float b = linearInterpolate(s, minVal.z(), maxVal.z()); in fillWithComponentGradients1D()
594 float a = linearInterpolate(s, minVal.w(), maxVal.w()); in fillWithComponentGradients1D()
609 float r = linearInterpolate(( s + t) *0.5f, minVal.x(), maxVal.x()); in fillWithComponentGradients2D()
610 float g = linearInterpolate(( s + (1.0f-t))*0.5f, minVal.y(), maxVal.y()); in fillWithComponentGradients2D()
611 float b = linearInterpolate(((1.0f-s) + t) *0.5f, minVal.z(), maxVal.z()); in fillWithComponentGradients2D()
612 float a = linearInterpolate(((1.0f-s) + (1.0f-t))*0.5f, minVal.w(), maxVal.w()); in fillWithComponentGradients2D()
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/external/deqp/modules/glshared/
DglsTextureTestUtil.cpp155 inline float linearInterpolate (float t, float minVal, float maxVal) in linearInterpolate() function
160 inline tcu::Vec4 linearInterpolate (float t, const tcu::Vec4& a, const tcu::Vec4& b) in linearInterpolate() function