Searched refs:lock_state_controller_ (Results 1 – 3 of 3) sorted by relevance
47 lock_state_controller_(NULL), in LockStateControllerTest()60 lock_state_controller_ = Shell::GetInstance()->lock_state_controller(); in SetUp()61 lock_state_controller_->SetDelegate(lock_state_controller_delegate.Pass()); in SetUp()62 lock_state_controller_->set_animator_for_test(test_animator_); in SetUp()64 test_api_.reset(new LockStateController::TestApi(lock_state_controller_)); in SetUp()312 lock_state_controller_->OnLockStateChanged(true); in SystemLocks()318 lock_state_controller_->OnLockScreenHide(closure); in SuccessfulAuthentication()322 lock_state_controller_->OnLockStateChanged(false); in SystemUnlocks()334 lock_state_controller_->OnLoginStateChanged(status); in Initialize()338 lock_state_controller_->OnLockStateChanged(false); in Initialize()[all …]
779 lock_state_controller_.reset(); in ~Shell()947 lock_state_controller_.reset(new LockStateController); in Init()949 lock_state_controller_.get())); in Init()955 AddShellObserver(lock_state_controller_.get()); in Init()
366 return lock_state_controller_.get(); in lock_state_controller()662 scoped_ptr<LockStateController> lock_state_controller_; variable