Searched refs:mComponents (Results 1 – 4 of 4) sorted by relevance
94 mComponents(0), in VertexFormat()101 mComponents(components), in VertexFormat()114 mComponents(attrib.size), in VertexFormat()131 mComponents(attrib.size), in VertexFormat()138 mComponents = 4; in VertexFormat()168 mComponents == other.mComponents && in operator ==()188 if (mComponents != other.mComponents) in operator <()190 return mComponents < other.mComponents; in operator <()
222 GLuint mComponents; member
106 defaultFormat->mComponents = VariableColumnCount(transposedType); in GetDefaultInputLayoutFromShader()1257 stream.readInt(&vertexInput->mComponents); in load()1471 stream.writeInt(vertexInput.mComponents); in save()
583 …ters[ComputeTypeIndex(vertexFormat.mType)][vertexFormat.mNormalized][vertexFormat.mComponents - 1]; in GetVertexFormatInfo()