Searched refs:mPureInteger (Results 1 – 5 of 5) sorted by relevance
95 mPureInteger(false) in VertexFormat()102 mPureInteger(pureInteger) in VertexFormat()115 mPureInteger(attrib.pureInteger) in VertexFormat()132 mPureInteger(attrib.pureInteger) in VertexFormat()139 mPureInteger = (currentValueType != GL_FLOAT); in VertexFormat()170 mPureInteger == other.mPureInteger ); in operator ==()192 return mPureInteger < other.mPureInteger; in operator <()
223 bool mPureInteger; member
105 … defaultFormat->mPureInteger = (defaultFormat->mType != GL_FLOAT); // note: inputs can not be bool in GetDefaultInputLayoutFromShader()1258 stream.readBool(&vertexInput->mPureInteger); in load()1472 stream.writeInt(vertexInput.mPureInteger); in save()
582 ASSERT(!vertexFormat.mPureInteger); in GetVertexFormatInfo()
1118 ASSERT(!vertexFormat.mNormalized && !vertexFormat.mPureInteger); in generateAttributeConversionHLSL()