Searched refs:mReadFramebuffer (Results 1 – 2 of 2) sorted by relevance
137 mReadFramebuffer = NULL; in initialize()659 if (mReadFramebuffer) in detachTexture()661 mReadFramebuffer->detachTexture(texture); in detachTexture()733 Framebuffer *readFramebuffer = mReadFramebuffer; in detachRenderbuffer()750 mReadFramebuffer = framebuffer; in setReadFramebufferBinding()762 case GL_READ_FRAMEBUFFER_ANGLE: return mReadFramebuffer; in getTargetFramebuffer()771 return mReadFramebuffer; in getReadFramebuffer()781 return mReadFramebuffer; in getReadFramebuffer()791 if (mReadFramebuffer->id() == framebuffer) in removeReadFramebufferBinding()793 mReadFramebuffer = NULL; in removeReadFramebufferBinding()[all …]
280 Framebuffer *mReadFramebuffer; variable