Searched refs:m_3dRenderingContext (Results 1 – 2 of 2) sorted by relevance
108 , m_3dRenderingContext(0) in GraphicsLayer()407 m_contentsLayer->setRenderingContext(m_3dRenderingContext); in setupContentsLayer()582 if (m_3dRenderingContext) { in layerTreeAsJSON()583 RenderingContextMap::const_iterator it = renderingContextMap.find(m_3dRenderingContext); in layerTreeAsJSON()586 renderingContextMap.set(m_3dRenderingContext, contextId); in layerTreeAsJSON()764 if (m_3dRenderingContext == context) in setRenderingContext()767 m_3dRenderingContext = context; in setRenderingContext()771 m_contentsLayer->setRenderingContext(m_3dRenderingContext); in setRenderingContext()
343 int m_3dRenderingContext; variable