Searched refs:m_ShadingType (Results 1 – 4 of 4) sorted by relevance
68 m_ShadingType = 0; in CPDF_ShadingPattern()91 m_ShadingType = 0; in Clear()97 if (m_ShadingType != 0) { in Load()132 m_ShadingType = pShadingDict->GetInteger(FX_BSTRC("ShadingType")); in Load()
1237 if (pShading->m_ShadingType >= 4) { in Handle_ShadeFill()1238 …sect(_GetShadingBBox((CPDF_Stream*)pShading->m_pShadingObj, pShading->m_ShadingType, &pObj->m_Matr… in Handle_ShadeFill()
794 int m_ShadingType; variable
776 switch (pPattern->m_ShadingType) { in DrawShading()798 …_DrawCoonPatchMeshes(pPattern->m_ShadingType - 6, pBitmap, &FinalMatrix, (CPDF_Stream*)pPattern->m… in DrawShading()