Searched refs:m_calculated (Results 1 – 2 of 2) sorted by relevance
59 , m_calculated() in AnimationNode()149 m_calculated.currentIteration = currentIteration; in updateInheritedTime()150 m_calculated.timeFraction = timeFraction; in updateInheritedTime()152 m_calculated.phase = currentPhase; in updateInheritedTime()153 m_calculated.isInEffect = !isNull(activeTime); in updateInheritedTime()154 m_calculated.isInPlay = phase() == PhaseActive && (!m_parent || m_parent->isInPlay()); in updateInheritedTime()155 …m_calculated.isCurrent = phase() == PhaseBefore || isInPlay() || (m_parent && m_parent->isCurrent(… in updateInheritedTime()156 m_calculated.localTime = m_lastUpdateTime - m_startTime; in updateInheritedTime()169 …m_calculated.timeToForwardsEffectChange = calculateTimeToEffectChange(true, localTime, timeToNextI… in updateInheritedTime()170 …m_calculated.timeToReverseEffectChange = calculateTimeToEffectChange(false, localTime, timeToNextI… in updateInheritedTime()[all …]
167 } m_calculated; variable