Searched refs:m_flowThread (Results 1 – 4 of 4) sorted by relevance
44 , m_flowThread(flowThread) in RenderRegion()51 ASSERT(m_flowThread); in pageLogicalWidth()52 return m_flowThread->isHorizontalWritingMode() ? contentWidth() : contentHeight(); in pageLogicalWidth()57 ASSERT(m_flowThread); in pageLogicalHeight()58 return m_flowThread->isHorizontalWritingMode() ? contentHeight() : contentWidth(); in pageLogicalHeight()73 LayoutRect flowThreadOverflow = m_flowThread->visualOverflowRect(); in overflowRectForFlowThreadPortion()77 if (m_flowThread->isHorizontalWritingMode()) { in overflowRectForFlowThreadPortion()98 return m_flowThread->firstRegion() == this; in isFirstRegion()105 return m_flowThread->lastRegion() == this; in isLastRegion()153 minLogicalWidth = m_flowThread->minPreferredLogicalWidth(); in computeIntrinsicLogicalWidths()[all …]
52 RenderFlowThread* flowThread() const { return m_flowThread; } in flowThread()83 RenderFlowThread* m_flowThread;
614 if (!m_flowThread) in attachRegion()618 m_flowThread->addRegionToThread(this); in attachRegion()623 if (m_flowThread) { in detachRegion()624 m_flowThread->removeRegionFromThread(this); in detachRegion()625 m_flowThread = 0; in detachRegion()
49 , m_flowThread(flowThread) in LineLayoutState()99 RenderFlowThread* flowThread() const { return m_flowThread; } in flowThread()100 void setFlowThread(RenderFlowThread* thread) { m_flowThread = thread; } in setFlowThread()125 RenderFlowThread* m_flowThread; variable