Searched refs:m_foot (Results 1 – 2 of 2) sorted by relevance
57 , m_foot(0) in RenderTable()150 resetSectionPointerIfNotBefore(m_foot, beforeChild); in addChild()151 if (!m_foot) { in addChild()152 m_foot = toRenderTableSection(child); in addChild()811 m_foot = 0; in recalcSections()838 if (!m_foot) in recalcSections()839 m_foot = section; in recalcSections()1109 RenderObject* prevSection = section == m_foot ? lastChild() : section->previousSibling(); in sectionAbove()1111 …if (prevSection->isTableSection() && prevSection != m_head && prevSection != m_foot && (skipEmptyS… in sectionAbove()1124 if (section == m_foot) in sectionBelow()[all …]
155 RenderTableSection* footer() const { return m_foot; } in footer()252 bool hasSections() const { return m_head || m_foot || m_firstBody; } in hasSections()328 mutable RenderTableSection* m_foot; variable365 return m_foot; in topSection()