Searched refs:m_hasVisibleContent (Results 1 – 2 of 2) sorted by relevance
174 …ool hasVisibleContent() const { ASSERT(!m_visibleContentStatusDirty); return m_hasVisibleContent; } in hasVisibleContent()666 unsigned m_hasVisibleContent : 1; variable
112 , m_hasVisibleContent(false) in RenderLayer()148 m_hasVisibleContent = renderer->style()->visibility() == VISIBLE; in RenderLayer()669 if (child->m_hasVisibleContent || child->m_hasVisibleDescendant) { in updateDescendantDependentFlags()679 bool previouslyHasVisibleContent = m_hasVisibleContent; in updateDescendantDependentFlags()681 m_hasVisibleContent = true; in updateDescendantDependentFlags()684 m_hasVisibleContent = false; in updateDescendantDependentFlags()688 m_hasVisibleContent = true; in updateDescendantDependentFlags()1280 if (oldChild->m_hasVisibleContent || oldChild->m_hasVisibleDescendant) in removeChild()1703 …bool shouldPaintContent = m_hasVisibleContent && isSelfPaintingLayer && !isPaintingOverlayScrollba… in paintLayerContents()