Searched refs:m_layout (Results 1 – 6 of 6) sorted by relevance
23 private final GridLayout m_layout; field in GridLayoutFactory31 m_layout = layout; in GridLayoutFactory()32 composite.setLayout(m_layout); in GridLayoutFactory()56 m_layout.numColumns = numColumns; in columns()64 m_layout.makeColumnsEqualWidth = true; in equalColumns()72 m_layout.marginWidth = margins; in marginsH()80 m_layout.marginHeight = margins; in marginsV()88 m_layout.marginWidth = m_layout.marginHeight = margins; in margins()96 m_layout.marginWidth = m_layout.marginHeight = 0; in noMargins()104 m_layout.horizontalSpacing = m_layout.verticalSpacing = 0; in noSpacing()[all …]
116 const VertexBufferDescriptor& getDescriptor (void) const { return m_layout; } in getDescriptor()122 VertexBufferDescriptor m_layout; member in glu::__anonfaa67b770111::VertexBuffer363 m_layout.buffer = m_object; in VertexBuffer()364 m_layout.attributes = layout.attributes; in VertexBuffer()
114 const std::vector<glu::VertexArrayBinding>& getLayout (void) const { return m_layout; } in getLayout()116 int getNumEntries (void) const { return (int)m_layout.size(); } in getNumEntries()117 const glu::VertexArrayBinding& getLayoutEntry (int ndx) const { return m_layout[ndx]; } in getLayoutEntry()121 std::vector<glu::VertexArrayBinding> m_layout; member in deqp::gls::__anonce5775740211::VertexDataStorage127 computeVertexLayout(attributes, numVertices, &m_layout, &stride); in VertexDataStorage()
162 int m_layout; variable
75 m_layout = LayoutCanonical; // for now this is the only layout we define in AudioBus()105 if (m_layout != LayoutCanonical) in channelByType()
344 , m_layout (layout) in LayoutQualifier()353 const glu::Layout m_layout; member in deqp::gles31::Functional::__anon184f91ee0111::ResourceDefinition::LayoutQualifier528 if (qualifier->m_layout.location != -1) in generateProgramDefinitionFromResource()529 targetLayout->location = qualifier->m_layout.location; in generateProgramDefinitionFromResource()531 if (qualifier->m_layout.binding != -1) in generateProgramDefinitionFromResource()532 targetLayout->binding = qualifier->m_layout.binding; in generateProgramDefinitionFromResource()534 if (qualifier->m_layout.offset != -1) in generateProgramDefinitionFromResource()535 targetLayout->offset = qualifier->m_layout.offset; in generateProgramDefinitionFromResource()537 if (qualifier->m_layout.format != glu::FORMATLAYOUT_LAST) in generateProgramDefinitionFromResource()538 targetLayout->format = qualifier->m_layout.format; in generateProgramDefinitionFromResource()[all …]