Searched refs:m_maskLayer (Results 1 – 4 of 4) sorted by relevance
247 m_maskLayer = nullptr; in destroyGraphicsLayers()459 m_graphicsLayer->setMaskLayer(m_maskLayer.get()); in updateGraphicsLayerConfiguration()837 if (!m_maskLayer) in updateMaskLayerGeometry()840 if (m_maskLayer->size() != m_graphicsLayer->size()) { in updateMaskLayerGeometry()841 m_maskLayer->setSize(m_graphicsLayer->size()); in updateMaskLayerGeometry()842 m_maskLayer->setNeedsDisplay(); in updateMaskLayerGeometry()844 m_maskLayer->setPosition(FloatPoint()); in updateMaskLayerGeometry()845 m_maskLayer->setOffsetFromRenderer(m_graphicsLayer->offsetFromRenderer()); in updateMaskLayerGeometry()1193 if (m_maskLayer) in updateDrawsContent()1194 m_maskLayer->setDrawsContent(!paintsIntoCompositedAncestor()); in updateDrawsContent()[all …]
103 bool hasMaskLayer() const { return m_maskLayer; } in hasMaskLayer()104 GraphicsLayer* maskLayer() const { return m_maskLayer.get(); } in maskLayer()352 OwnPtr<GraphicsLayer> m_maskLayer; // Only used if we have a mask. variable
113 GraphicsLayer* maskLayer() const { return m_maskLayer; } in maskLayer()315 GraphicsLayer* m_maskLayer; // Reference to mask layer. We don't own this. variable
100 , m_maskLayer(0) in GraphicsLayer()835 if (maskLayer == m_maskLayer) in setMaskLayer()838 m_maskLayer = maskLayer; in setMaskLayer()839 WebLayer* maskWebLayer = m_maskLayer ? m_maskLayer->platformLayer() : 0; in setMaskLayer()