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Searched refs:m_outputType (Results 1 – 9 of 9) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp99 , m_outputType(outputType) in FlatColorShader()
129 if (m_outputType == glu::TYPE_FLOAT_VEC4) in shadeFragments()
135 else if (m_outputType == glu::TYPE_INT_VEC4) in shadeFragments()
141 else if (m_outputType == glu::TYPE_UINT_VEC4) in shadeFragments()
185 , m_outputType(outputType) in GradientShader()
226 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0… in shadeFragments()
227 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments()
228 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx… in shadeFragments()
311 , m_outputType (outputType) in Texture2DShader()
413 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0… in shadeFragments()
[all …]
Des3fFboTestUtil.hpp67 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::FlatColorShader
82 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::GradientShader
112 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::Texture2DShader
134 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::TextureCubeShader
156 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::Texture2DArrayShader
178 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::Texture3DShader
193 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::DepthGradientShader
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp154 , m_outputType (outputType) in Texture2DShader()
256 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0… in shadeFragments()
257 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments()
258 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx… in shadeFragments()
305 , m_outputType (outputType) in TextureCubeArrayShader()
405 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0,… in shadeFragments()
406 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, … in shadeFragments()
407 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments()
Des31fFboTestUtil.hpp82 const glu::DataType m_outputType; member in deqp::gles31::Functional::FboTestUtil::Texture2DShader
106 const glu::DataType m_outputType; member in deqp::gles31::Functional::FboTestUtil::TextureCubeArrayShader
/external/deqp/framework/referencerenderer/
DrrShaders.hpp186 inline GeometryShaderOutputType getOutputType (void) const { return m_outputType; } in getOutputType()
192 const GeometryShaderOutputType m_outputType; member in rr::GeometryShader
DrrShaders.cpp32 , m_outputType (outputType) in GeometryShader()
/external/deqp/modules/glshared/
DglsVertexArrayTests.cpp479 , m_outputType (Array::OUTPUTTYPE_VEC4) in ContextArray()
558 m_outputType = outType; in bind()
586 if (outputTypeIsFloatType(m_outputType)) in glBind()
604 …DE_ASSERT(m_outputType == OUTPUTTYPE_FLOAT || m_outputType == OUTPUTTYPE_VEC2 || m_outputType == O… in glBind()
621 if (outputTypeIsFloatType(m_outputType)) in glBind()
639 …DE_ASSERT(m_outputType == OUTPUTTYPE_FLOAT || m_outputType == OUTPUTTYPE_VEC2 || m_outputType == O… in glBind()
DglsVertexArrayTests.hpp183 virtual Array::OutputType getOutputType (void) const { return m_outputType; } in getOutputType()
209 Array::OutputType m_outputType; member in deqp::gls::ContextArray
DglsDrawTest.cpp919 DrawTestSpec::OutputType getOutputType (void) const { return m_outputType; } in getOutputType()
937 DrawTestSpec::OutputType m_outputType; member in deqp::gls::__anona2ff1be70111::AttributeArray
957 , m_outputType (DrawTestSpec::OUTPUTTYPE_VEC4) in AttributeArray()
1033 m_outputType = outType; in setupArray()
1105 if (outputTypeIsFloatType(m_outputType)) in bindAttribute()
1127 DE_ASSERT(outputTypeIsFloatType(m_outputType)); in bindAttribute()