Searched refs:m_paintInvalidationLogicalTop (Results 1 – 3 of 3) sorted by relevance
45 , m_paintInvalidationLogicalTop(paintInvalidationLogicalTop) in LineLayoutState()60 m_paintInvalidationLogicalTop = m_paintInvalidationLogicalBottom = logicalHeight; in setPaintInvalidationRange()66 …m_paintInvalidationLogicalTop = std::min(m_paintInvalidationLogicalTop, box->logicalTopVisualOverf…118 LayoutUnit& m_paintInvalidationLogicalTop; variable
376 if (m_paintInvalidationLogicalTop != m_paintInvalidationLogicalBottom) { in layoutBlock()431 m_paintInvalidationLogicalTop = 0; in layoutBlockFlow()439 …layoutInlineChildren(relayoutChildren, m_paintInvalidationLogicalTop, m_paintInvalidationLogicalBo… in layoutBlockFlow()2092 …m_paintInvalidationLogicalTop, paintInvalidationLogicalRight - paintInvalidationLogicalLeft, m_pai… in invalidatePaintForOverflow()2094 … = LayoutRect(m_paintInvalidationLogicalTop, paintInvalidationLogicalLeft, m_paintInvalidationLogi… in invalidatePaintForOverflow()2117 m_paintInvalidationLogicalTop = 0; in invalidatePaintForOverflow()
457 LayoutUnit m_paintInvalidationLogicalTop; variable