Searched refs:m_valueInSpecifiedUnits (Results 1 – 4 of 4) sorted by relevance
88 , m_valueInSpecifiedUnits(0) in SVGAngle()95 , m_valueInSpecifiedUnits(valueInSpecifiedUnits) in SVGAngle()107 return adoptRef(new SVGAngle(m_unitType, m_valueInSpecifiedUnits, m_orientType->enumValue())); in clone()114 return grad2deg(m_valueInSpecifiedUnits); in value()116 return rad2deg(m_valueInSpecifiedUnits); in value()118 return turn2deg(m_valueInSpecifiedUnits); in value()122 return m_valueInSpecifiedUnits; in value()133 m_valueInSpecifiedUnits = deg2grad(value); in setValue()136 m_valueInSpecifiedUnits = deg2rad(value); in setValue()139 m_valueInSpecifiedUnits = deg2turn(value); in setValue()[all …]
119 , m_valueInSpecifiedUnits(0) in SVGLength()127 , m_valueInSpecifiedUnits(o.m_valueInSpecifiedUnits) in SVGLength()149 length->m_valueInSpecifiedUnits = 0; in cloneForAnimation()159 && m_valueInSpecifiedUnits == other.m_valueInSpecifiedUnits; in operator ==()164 return context.convertValueToUserUnits(m_valueInSpecifiedUnits, unitMode(), unitType(), es); in value()177 m_valueInSpecifiedUnits = convertedValue; in setValue()190 return m_valueInSpecifiedUnits / 100; in valueAsPercentage()192 return m_valueInSpecifiedUnits; in valueAsPercentage()216 m_valueInSpecifiedUnits = 0; in setValueAsString()233 m_valueInSpecifiedUnits = convertedNumber; in setValueAsString()[all …]
69 float valueInSpecifiedUnits() const { return m_valueInSpecifiedUnits; } in valueInSpecifiedUnits()70 void setValueInSpecifiedUnits(float value) { m_valueInSpecifiedUnits = value; } in setValueInSpecifiedUnits()90 return !m_valueInSpecifiedUnits; in isZero()109 float m_valueInSpecifiedUnits; variable
89 …void setValueInSpecifiedUnits(float valueInSpecifiedUnits) { m_valueInSpecifiedUnits = valueInSpec… in setValueInSpecifiedUnits()90 float valueInSpecifiedUnits() const { return m_valueInSpecifiedUnits; } in valueInSpecifiedUnits()116 float m_valueInSpecifiedUnits; variable