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Searched refs:m_vertShaderSource (Results 1 – 25 of 30) sorted by relevance

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/external/deqp/modules/glshared/
DglsShaderPerformanceCase.hpp76 std::string m_vertShaderSource; member in deqp::gls::ShaderPerformanceCase
DglsShaderRenderCase.cpp398 if (m_vertShaderSource.empty() || m_fragShaderSource.empty()) in init()
400 DE_ASSERT(m_vertShaderSource.empty() && m_fragShaderSource.empty()); in init()
405 …m_program = new ShaderProgram(m_renderCtx, makeVtxFragSources(m_vertShaderSource, m_fragShaderSour… in init()
619 …deUint32 hash = deStringHash(m_vertShaderSource.c_str()) + deStringHash(m_fragShaderSource.c_str… in render()
DglsShaderPerformanceCase.cpp143 …m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(m_vertShaderSource, m_frag… in init()
DglsShaderRenderCase.hpp247 std::string m_vertShaderSource; member in deqp::gls::ShaderRenderCase
/external/deqp/modules/gles3/functional/
Des3fShaderReturnTests.cpp87 m_vertShaderSource = shaderSource; in ShaderReturnCase()
100 m_vertShaderSource = in ShaderReturnCase()
Des3fShaderSwitchTests.cpp58 m_vertShaderSource = vtxSource; in ShaderSwitchCase()
Des3fShaderDiscardTests.cpp74 m_vertShaderSource = in ShaderDiscardCase()
Des3fShaderLoopTests.cpp222 m_vertShaderSource = vertShaderSource; in ShaderLoopCase()
Des3fShaderStructTests.cpp83 m_vertShaderSource = vertShaderSource; in ShaderStructCase()
Des3fShaderIndexingTests.cpp155 m_vertShaderSource = vertShaderSource; in ShaderIndexingCase()
Des3fShaderBuiltinVarTests.cpp248 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; in init()
/external/deqp/modules/gles2/functional/
Des2fShaderReturnTests.cpp98 m_vertShaderSource = shaderSource; in ShaderReturnCase()
109 m_vertShaderSource = in ShaderReturnCase()
Des2fShaderAlgorithmTests.cpp63 m_vertShaderSource = vertShaderSource; in ShaderAlgorithmCase()
Des2fShaderDiscardTests.cpp80 m_vertShaderSource = in ShaderDiscardCase()
Des2fShaderBuiltinVarTests.cpp137 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; in init()
225 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; in init()
Des2fShaderLoopTests.cpp230 m_vertShaderSource = vertShaderSource; in ShaderLoopCase()
Des2fShaderTextureFunctionTests.cpp524 m_vertShaderSource = vert.str(); in initShaderSources()
Des2fShaderStructTests.cpp90 m_vertShaderSource = vertShaderSource; in ShaderStructCase()
Des2fShaderIndexingTests.cpp166 m_vertShaderSource = vertShaderSource; in ShaderIndexingCase()
/external/deqp/modules/gles3/performance/
Des3pShaderControlStatementTests.cpp289 m_vertShaderSource = vtx.str(); in init()
570 m_vertShaderSource = vtx.str(); in init()
752 m_vertShaderSource = vtx.str(); in init()
Des3pBlendTests.cpp88 m_vertShaderSource = in init()
Des3pTextureCases.cpp141 m_vertShaderSource = in init()
/external/deqp/modules/gles2/performance/
Des2pShaderControlStatementTests.cpp285 m_vertShaderSource = vtx.str(); in init()
562 m_vertShaderSource = vtx.str(); in init()
740 m_vertShaderSource = vtx.str(); in init()
Des2pBlendTests.cpp88 m_vertShaderSource = in init()
Des2pTextureCases.cpp133 m_vertShaderSource = in init()

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