/external/replicaisland/src/com/replica/replicaisland/ |
D | Vector2.java | 55 public final void multiply(float magnitude) { in multiply() argument 56 x *= magnitude; in multiply() 57 y *= magnitude; in multiply() 65 public final void divide(float magnitude) { in divide() argument 66 if (magnitude != 0.0f) { in divide() 67 x /= magnitude; in divide() 68 y /= magnitude; in divide() 101 final float magnitude = length(); in normalize() local 104 if (magnitude != 0.0f) { in normalize() 105 x /= magnitude; in normalize() [all …]
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D | InputButton.java | 26 public void press(float currentTime, float magnitude) { in press() argument 31 mMagnitude = magnitude; in press() 56 float magnitude = 0.0f; in getMagnitude() local 58 magnitude = mMagnitude; in getMagnitude() 60 return magnitude; in getMagnitude() 63 public final void setMagnitude(float magnitude) { in setMagnitude() argument 64 mMagnitude = magnitude; in setMagnitude()
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D | InputTouchScreen.java | 64 float magnitude = 0.0f; in getX() local 66 magnitude = mTouchPoints[index].getX(); in getX() 68 return magnitude; in getX() 72 float magnitude = 0.0f; in getY() local 74 magnitude = mTouchPoints[index].getY(); in getY() 76 return magnitude; in getY()
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D | InputGameInterface.java | 104 … final float magnitude = magnitudeRamp * Utils.sign(offset) * SLIDER_FILTER * mMovementSensitivity; in update() local 106 mDirectionalPad.press(gameTime, magnitude, 0.0f); in update() 259 private float filterOrientationForMovement(float magnitude) { in filterOrientationForMovement() argument 260 float scaledMagnitude = magnitude * mOrientationSensitivityFactor; in filterOrientationForMovement() 265 private float deadZoneFilter(float magnitude, float min, float max, float scale) { in deadZoneFilter() argument 266 float smoothedMagnatude = magnitude; in deadZoneFilter() 267 if (Math.abs(magnitude) < min) { in deadZoneFilter() 269 } else if (Math.abs(magnitude) < max) { in deadZoneFilter()
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D | SleeperComponent.java | 106 public void setSlam(float duration, float magnitude) { in setSlam() argument 108 mSlamMagnitude = magnitude; in setSlam()
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D | LauncherComponent.java | 137 …public void setup(float angle, float magnitude, float launchDelay, float postLaunchDelay, boolean … in setup() argument 139 mLaunchMagnitude = magnitude; in setup()
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D | CameraSystem.java | 89 void shake(float duration, float magnitude) { in shake() argument 91 mShakeMagnitude = magnitude; in shake()
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D | HitReactionComponent.java | 277 public void setBounceMagnitude(float magnitude) { in setBounceMagnitude() argument 278 mBounceMagnitude = magnitude; in setBounceMagnitude()
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/external/chromium_org/third_party/WebKit/Source/wtf/ |
D | Complex.h | 39 inline Complex complexFromMagnitudePhase(double magnitude, double phase) in complexFromMagnitudePhase() argument 41 return Complex(magnitude * cos(phase), magnitude * sin(phase)); in complexFromMagnitudePhase()
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/external/clang/test/Sema/ |
D | overloadable.c | 58 double magnitude(DoubleVec) __attribute__((__overloadable__)); 59 double magnitude(IntVec) __attribute__((__overloadable__)); 61 return magnitude(d) * magnitude(d); in test_p6600()
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/external/chromium_org/chrome/browser/ui/cocoa/location_bar/ |
D | ev_bubble_decoration_unittest.mm | 41 // If the available space is of the same magnitude as the required
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/external/chromium_org/content/browser/gamepad/ |
D | xbox_data_fetcher_mac.cc | 141 float magnitude = std::min(32767.0f, real_magnitude); in NormalizeAxis() local 144 magnitude -= deadzone; in NormalizeAxis() 148 float ratio = (magnitude / (32767 - deadzone)) / real_magnitude; in NormalizeAxis()
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/external/zopfli/ |
D | README.zopflipng | 24 2-3 orders of magnitude more CPU time for compression. Initial testing using a
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/external/chromium_org/chrome/common/extensions/api/ |
D | location.idl | 39 // The magnitude of the horizontal component of the hosting device's current
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/external/libvpx/libvpx/vpx/src/ |
D | svc_encodeframe.c | 97 uint32_t magnitude; member 192 if (sf->magnitude < mask) break; in sf_create_index() 923 superframe.magnitude |= frame_pkt_size; in vpx_svc_encode()
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/external/chromium_org/v8/benchmarks/ |
D | raytrace.js | 236 var m = this.magnitude(); 240 magnitude : function() { method in Flog.RayTracer.Vector
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v6/ |
D | v8-raytrace.js | 231 var m = this.magnitude(); 235 magnitude : function() { method in Flog.RayTracer.Vector
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v4/ |
D | v8-raytrace.js | 237 var m = this.magnitude(); 241 magnitude : function() { method in Flog.RayTracer.Vector
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v5/ |
D | v8-raytrace.js | 237 var m = this.magnitude(); 241 magnitude : function() { method in Flog.RayTracer.Vector
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/external/kernel-headers/original/uapi/linux/ |
D | input.h | 1089 __s16 magnitude; member
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/external/opencv/cv/include/ |
D | cvcompat.h | 256 float* magnitude, float* angle, int len ) in cvbCartToPolar() argument 264 mm.data.fl = (float*)magnitude; in cvbCartToPolar()
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/external/libvorbis/doc/ |
D | 04-codec.tex | 211 …magnitude and the channel to treat as angle, respectively. If for any coupling step the angle cha…
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/external/llvm/lib/Support/ |
D | APInt.cpp | 1273 unsigned magnitude = getActiveBits(); in sqrt() local 1277 if (magnitude <= 5) { in sqrt() 1294 if (magnitude < 52) { in sqrt()
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/external/clang/docs/ |
D | CrossCompilation.rst | 119 code for your specific hardware, which may mean orders of magnitude
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/external/opencv/cxcore/include/ |
D | cxcore.h | 631 CvArr* magnitude, CvArr* angle CV_DEFAULT(NULL), 637 CVAPI(void) cvPolarToCart( const CvArr* magnitude, const CvArr* angle,
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