Searched refs:matrixType (Results 1 – 6 of 6) sorted by relevance
/external/skia/tools/lua/ |
D | bitmap_statistics.lua | 31 matrixType = matrix:getType() 32 if matrixType.perspective then 34 elseif matrixType.affine then 36 elseif matrixType.scale then 43 elseif matrixType.translate then
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/external/chromium_org/third_party/skia/tools/lua/ |
D | bitmap_statistics.lua | 31 matrixType = matrix:getType() 32 if matrixType.perspective then 34 elseif matrixType.affine then 36 elseif matrixType.scale then 43 elseif matrixType.translate then
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | validationES.cpp | 1111 bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count, in ValidateUniformMatrix() argument 1115 int rows = VariableRowCount(matrixType); in ValidateUniformMatrix() 1116 int cols = VariableColumnCount(matrixType); in ValidateUniformMatrix() 1130 if (!ValidateUniformCommonBase(context, matrixType, location, count, &uniform)) in ValidateUniformMatrix() 1135 if (uniform->type != matrixType) in ValidateUniformMatrix()
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D | validationES.h | 58 bool ValidateUniformMatrix(Context *context, GLenum matrixType, GLint location, GLsizei count,
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 1470 DataType matrixType = matNdx == 0 ? m_in0.dataType : m_in1.dataType; in init() local 1474 resultType = matrixType; in init() 1478 …peFloatVec(matNdx == 0 ? getDataTypeMatrixNumRows(matrixType) : getDataTypeMatrixNumColumns(matrix… in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderMatrixTests.cpp | 804 DataType matrixType = matNdx == 0 ? m_in0.dataType : m_in1.dataType; in init() local 808 resultType = matrixType; in init()
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