Searched refs:maxCombinedTextureImageUnits (Results 1 – 10 of 10) sorted by relevance
119 mSamplerTextures[GL_TEXTURE_2D].resize(caps.maxCombinedTextureImageUnits); in initialize()120 mSamplerTextures[GL_TEXTURE_CUBE_MAP].resize(caps.maxCombinedTextureImageUnits); in initialize()124 mSamplerTextures[GL_TEXTURE_2D_ARRAY].resize(caps.maxCombinedTextureImageUnits); in initialize()125 mSamplerTextures[GL_TEXTURE_3D].resize(caps.maxCombinedTextureImageUnits); in initialize()128 mSamplers.resize(caps.maxCombinedTextureImageUnits); in initialize()1335 ASSERT(mActiveSampler < mContext->getCaps().maxCombinedTextureImageUnits); in getIntegerv()1339 ASSERT(mActiveSampler < mContext->getCaps().maxCombinedTextureImageUnits); in getIntegerv()1343 ASSERT(mActiveSampler <mContext->getCaps().maxCombinedTextureImageUnits); in getIntegerv()1347 ASSERT(mActiveSampler < mContext->getCaps().maxCombinedTextureImageUnits); in getIntegerv()
263 GLuint maxCombinedTextureImageUnits; member
412 maxCombinedTextureImageUnits(0), in Caps()
564 ASSERT(textureUnit < mCaps.maxCombinedTextureImageUnits); in bindSampler()897 … GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mCaps.maxCombinedTextureImageUnits; … in getIntegerv()915 … GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = mCaps.maxCombinedTextureImageUnits; … in getIntegerv()
396 …icalTextureUnit >= 0 && logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits)) in getSamplerMapping()2667 std::vector<GLenum> textureUnitTypes(caps.maxCombinedTextureImageUnits, GL_NONE); in validateSamplers()
1169 … if (context->getState().getActiveSampler() >= context->getCaps().maxCombinedTextureImageUnits) in ValidateStateQuery()
45 …xture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getCaps().maxCombinedTextureImageUnits - 1) in glActiveTexture()7686 if (unit >= context->getCaps().maxCombinedTextureImageUnits) in glBindSampler()
94 resources.MaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits; in initializeCompiler()
439 …caps->maxCombinedTextureImageUnits = caps->maxVertexTextureImageUnits + caps->maxTextureImageUnits; in GenerateCaps()
947 …caps->maxCombinedTextureImageUnits = caps->maxVertexTextureImageUnits + caps->maxTextureImageUnits; in GenerateCaps()