Searched refs:maxCombinedUniformBlocks (Results 1 – 5 of 5) sorted by relevance
258 GLuint maxCombinedUniformBlocks; member
407 maxCombinedUniformBlocks(0), in Caps()
5868 if (index >= caps.maxCombinedUniformBlocks) in glGetIntegeri_v()
432 caps->maxCombinedUniformBlocks = 0; in GenerateCaps()
940 caps->maxCombinedUniformBlocks = caps->maxVertexUniformBlocks + caps->maxFragmentUniformBlocks; in GenerateCaps()