Searched refs:maxUnit (Results 1 – 8 of 8) sorted by relevance
394 GLuint maxUnit; in _mesa_TexEnvfv() local399 maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) in _mesa_TexEnvfv()401 if (ctx->Texture.CurrentUnit >= maxUnit) { in _mesa_TexEnvfv()667 GLuint maxUnit; in _mesa_GetTexEnvfv() local672 maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) in _mesa_GetTexEnvfv()674 if (ctx->Texture.CurrentUnit >= maxUnit) { in _mesa_GetTexEnvfv()731 GLuint maxUnit; in _mesa_GetTexEnviv() local736 maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) in _mesa_GetTexEnviv()738 if (ctx->Texture.CurrentUnit >= maxUnit) { in _mesa_GetTexEnviv()
99 int32_t maxUnit=getElementUnit(limit-1, unitIndex); in writeNode() local100 if(minUnit==maxUnit) { in writeNode()223 int32_t maxUnit=getElementUnit(limit-1, unitIndex); in makeNode() local224 if(minUnit==maxUnit) { in makeNode()
472 const GLuint maxUnit in interpolate_texcoords() local477 for (u = 0; u < maxUnit; u++) { in interpolate_texcoords()
1834 const GLuint maxUnit in texture_unit_index() local1839 for (u = 0; u < maxUnit; u++) { in texture_unit_index()1843 if (u >= maxUnit) in texture_unit_index()