Searched refs:maxVertexUniformBlocks (Results 1 – 6 of 6) sorted by relevance
920 caps->maxVertexUniformBlocks = GetMaximumVertexUniformBlocks(featureLevel); in GenerateCaps()934 caps->maxUniformBufferBindings = caps->maxVertexUniformBlocks + caps->maxFragmentUniformBlocks; in GenerateCaps()940 caps->maxCombinedUniformBlocks = caps->maxVertexUniformBlocks + caps->maxFragmentUniformBlocks; in GenerateCaps()941 …caps->maxCombinedVertexUniformComponents = (static_cast<GLint64>(caps->maxVertexUniformBlocks) * s… in GenerateCaps()
241 GLuint maxVertexUniformBlocks; member
392 maxVertexUniformBlocks(0), in Caps()
913 …case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mCaps.maxVertexUniformBlocks; … in getIntegerv()2249 …mCaps.maxVertexUniformBlocks = std::min<GLuint>(mCaps.maxVertexUniformBlocks, IMPLEMENTATION_MAX_V… in initCaps()
1018 ASSERT(registerIndex < caps.maxVertexUniformBlocks); in applyUniformBuffers()2366 …rIndex - mProgram->getRenderer()->getReservedVertexUniformBuffers() >= caps.maxVertexUniformBlocks) in assignUniformBlockRegister()2368 …shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (%u)", caps.maxVertexUniformBlocks); in assignUniformBlockRegister()
393 caps->maxVertexUniformBlocks = 0; in GenerateCaps()