Searched refs:max_varying_vectors_ (Results 1 – 4 of 4) sorted by relevance
47 max_varying_vectors_(0u), in ContextGroup()202 GetIntegerv(GL_MAX_VARYING_VECTORS, &max_varying_vectors_); in Initialize()208 GetIntegerv(GL_MAX_VARYING_FLOATS, &max_varying_vectors_); in Initialize()209 max_varying_vectors_ /= 4; in Initialize()219 !CheckGLFeatureU(kMinVaryingVectors, &max_varying_vectors_) || in Initialize()236 max_varying_vectors_ = std::min( in Initialize()237 max_varying_vectors_, in Initialize()248 program_cache_, max_varying_vectors_)); in Initialize()
99 return max_varying_vectors_; in max_varying_vectors()192 uint32 max_varying_vectors_; variable
399 return max_varying_vectors_; in max_varying_vectors()427 uint32 max_varying_vectors_; variable
1259 max_varying_vectors_(max_varying_vectors) { } in ProgramManager()