Searched refs:move_hold_count_ (Results 1 – 3 of 3) sorted by relevance
83 move_hold_count_(0), in WindowEventDispatcher()180 if (!move_hold_count_) in HoldPointerMoves()182 ++move_hold_count_; in HoldPointerMoves()188 --move_hold_count_; in ReleasePointerMoves()189 DCHECK_GE(move_hold_count_, 0); in ReleasePointerMoves()190 if (!move_hold_count_ && held_move_event_) { in ReleasePointerMoves()465 if (!move_hold_count_ || !can_be_held) { in PreDispatchEvent()787 if (move_hold_count_) { in PreDispatchMouseEvent()895 if (move_hold_count_ && !dispatching_held_event_) { in PreDispatchTouchEvent()
249 int move_hold_count_; variable
17 return dispatcher_->move_hold_count_ > 0; in HoldingPointerMoves()