Searched refs:new_bounds_in_screen (Results 1 – 3 of 3) sorted by relevance
224 gfx::Rect new_bounds_in_screen = in CalculateBoundsForDrag() local226 if (!screen_work_area.Intersects(new_bounds_in_screen)) { in CalculateBoundsForDrag()228 new_bounds_in_screen.set_x( in CalculateBoundsForDrag()231 new_bounds_in_screen.x()))); in CalculateBoundsForDrag()233 ScreenUtil::ConvertRectFromScreen(parent, new_bounds_in_screen); in CalculateBoundsForDrag()
58 const gfx::Rect& new_bounds_in_screen) { in AnimateToBounds() argument69 widget->SetBounds(new_bounds_in_screen); in AnimateToBounds()
452 void Window::SetBoundsInScreen(const gfx::Rect& new_bounds_in_screen, in SetBoundsInScreen() argument456 gfx::Point origin = new_bounds_in_screen.origin(); in SetBoundsInScreen()459 screen_position_client->SetBounds(this, new_bounds_in_screen, dst_display); in SetBoundsInScreen()462 SetBounds(new_bounds_in_screen); in SetBoundsInScreen()