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Searched refs:numBalls (Results 1 – 3 of 3) sorted by relevance

/external/chromium_org/tools/perf/page_sets/tough_canvas_cases/canvas2d_balls_common/
Dbouncing_balls.js7 var numBalls = parseInt(getArgValue('ball_count')); variable
8 if (numBalls == 0 || isNaN(numBalls)) {
9 numBalls = 500;
52 for (var i = 0; i < numBalls; i++) {
78 for (var i = 0; i < numBalls; i++) {
/external/qemu/distrib/sdl-1.2.15/src/joystick/macos/
DSDL_sysjoystick.c155 long numAxis, numButtons, numHats, numBalls; in SDL_SYS_JoystickOpen() local
159 numAxis = numButtons = numHats = numBalls = 0; in SDL_SYS_JoystickOpen()
209 joystick->nballs = numBalls; in SDL_SYS_JoystickOpen()
/external/deqp/framework/common/
DtcuTextureUtil.cpp746 void fillWithMetaballs (const PixelBufferAccess& dst, int numBalls, deUint32 seed) in fillWithMetaballs() argument
749 std::vector<Vec2> points(numBalls); in fillWithMetaballs()
752 for (int i = 0; i < numBalls; i++) in fillWithMetaballs()