Searched refs:num_shader_binary_formats (Results 1 – 9 of 9) sorted by relevance
104 int num_shader_binary_formats() const { in num_shader_binary_formats() function108 void set_num_shader_binary_formats(int num_shader_binary_formats) { in set_num_shader_binary_formats() argument109 num_shader_binary_formats_ = num_shader_binary_formats; in set_num_shader_binary_formats()
79 EXPECT_EQ(0, util_.num_shader_binary_formats()); in TEST_F()88 EXPECT_EQ(2, util_.num_shader_binary_formats()); in TEST_F()
203 LIMIT_CASE(num_shader_binary_formats, GL_NUM_SHADER_BINARY_FORMATS, GLint, 0); in init()
458 LIMIT_CASE(num_shader_binary_formats, GL_NUM_SHADER_BINARY_FORMATS, GLint, 0); in init()
154 GLint num_shader_binary_formats; in NON_EXPORTED_BASE() member
70 num_shader_binary_formats(0), in IntState()186 static_state_.int_state.num_shader_binary_formats); in Initialize()725 *params = static_state_.int_state.num_shader_binary_formats; in GetHelper()
430 int_state.num_shader_binary_formats = kNumShaderBinaryFormats; in Initialize()
27 dEQP-GLES3.functional.implementation_limits.num_shader_binary_formats