Searched refs:num_states_ (Results 1 – 5 of 5) sorted by relevance
130 hdr.SetNumStates(num_states_); in Write()169 return num_states_; in NumStates()174 data->nstates = num_states_; in InitStateIterator()242 return Storage(num_states_, num_futures_, num_final_); in StorageSize()263 uint64 num_states_, num_futures_, num_final_; variable520 num_states_ = *(reinterpret_cast<const uint64*>(data_ + offset)); in Init()521 offset += sizeof(num_states_); in Init()527 size_t context_bits = num_states_ * 2 + 1; in Init()528 size_t future_bits = num_futures_ + num_states_ + 1; in Init()534 offset += BitmapIndex::StorageSize(num_states_) * sizeof(bits); in Init()[all …]
319 HeightVisitor() : max_height_(0), num_states_(0) { } in HeightVisitor()330 if (s >= (StateId)num_states_) num_states_ = s + 1; in InitState()368 size_t num_states() const { return num_states_; } in num_states()373 size_t num_states_; variable
78 num_states_ = num_states; in Initialize()225 int num_states_;
332 HeightVisitor() : max_height_(0), num_states_(0) { } in HeightVisitor()343 if (s >= num_states_) num_states_ = s + 1; in InitState()381 const size_t num_states() const { return num_states_; } in num_states()386 size_t num_states_; variable
83 num_states_ = num_states; in Initialize()230 int num_states_;