Searched refs:old_object (Results 1 – 3 of 3) sorted by relevance
157 scoped_refptr<const BaseClassT> old_object = *i; in Instantiate() local159 prototypes.push_back(old_object); in Instantiate()160 return old_object; in Instantiate()
597 ASN1_OBJECT *old_object; in obj_add_object() local615 ok = lh_ASN1_OBJECT_insert(global_added_by_nid, &old_object, obj); in obj_add_object()617 ok &= lh_ASN1_OBJECT_insert(global_added_by_data, &old_object, obj); in obj_add_object()620 ok &= lh_ASN1_OBJECT_insert(global_added_by_short_name, &old_object, obj); in obj_add_object()623 ok &= lh_ASN1_OBJECT_insert(global_added_by_long_name, &old_object, obj); in obj_add_object()
255 scoped_ptr<WindowState::State> old_object = current_state_.Pass(); in SetStateObject() local257 current_state_->AttachState(this, old_object.get()); in SetStateObject()258 return old_object.Pass(); in SetStateObject()