Searched refs:opaqueness (Results 1 – 2 of 2) sorted by relevance
129 double opaqueness = in OnPaint() local132 opaqueness = 1.0 - opaqueness; // Fading out, not in. in OnPaint()133 if (opaqueness < 1.0) in OnPaint()134 canvas->SaveLayerAlpha(opaqueness * SK_AlphaOPAQUE); in OnPaint()136 if (opaqueness < 1.0) in OnPaint()
100 double opaqueness = animation_->GetCurrentValue();102 opaqueness = 1.0 - opaqueness; // Fading out, not in.107 fraction:opaqueness];