Searched refs:pTextMatrix (Results 1 – 4 of 4) sorted by relevance
223 FX_FLOAT* pTextMatrix = m_TextState.GetMatrix(); in GetTextMatrix() local224 pMatrix->Set(pTextMatrix[0], pTextMatrix[2], pTextMatrix[1], pTextMatrix[3], m_PosX, m_PosY); in GetTextMatrix()562 FX_FLOAT* pTextMatrix = m_TextState.GetMatrix(); in Transform() local563 pTextMatrix[0] = text_matrix.GetA(); in Transform()564 pTextMatrix[1] = text_matrix.GetC(); in Transform()565 pTextMatrix[2] = text_matrix.GetB(); in Transform()566 pTextMatrix[3] = text_matrix.GetD(); in Transform()
1491 FX_FLOAT* pTextMatrix = m_pCurStates->m_TextState.GetModify()->m_Matrix; in OnChangeTextMatrix() local1492 pTextMatrix[0] = text_matrix.a; in OnChangeTextMatrix()1493 pTextMatrix[1] = text_matrix.c; in OnChangeTextMatrix()1494 pTextMatrix[2] = text_matrix.b; in OnChangeTextMatrix()1495 pTextMatrix[3] = text_matrix.d; in OnChangeTextMatrix()
702 const CFX_AffineMatrix* pTextMatrix, FX_BOOL bFill, FX_BOOL bStroke) in DrawTextPathWithPattern() argument746 path.m_Matrix = *pTextMatrix; in DrawTextPathWithPattern()
142 … const CFX_AffineMatrix* pTextMatrix, FX_BOOL bFill, FX_BOOL bStroke);