Searched refs:perspectiveW (Results 1 – 2 of 2) sorted by relevance
345 result.perspectiveW = perspectivePoint[3]; in decompose()353 result.perspectiveW = 1; in decompose()1445 blendFloat(fromDecomp.perspectiveW, toDecomp.perspectiveW, progress); in blend()1457 decomp.perspectiveW = 1; in decompose()1476 m_matrix[3][3] = decomp.perspectiveW; in recompose()
254 double perspectiveX, perspectiveY, perspectiveZ, perspectiveW; member