Searched refs:physpal (Results 1 – 4 of 4) sorted by relevance
212 video->physpal = NULL; in SDL_VideoInit()666 if ( video->physpal ) { in SDL_SetVideoMode()667 SDL_free(video->physpal->colors); in SDL_SetVideoMode()668 SDL_free(video->physpal); in SDL_SetVideoMode()669 video->physpal = NULL; in SDL_SetVideoMode()1057 } else if ( video->physpal ) { in SDL_UpdateRects()1059 pal->colors = video->physpal->colors; in SDL_UpdateRects()1119 } else if ( video->physpal ) { in SDL_Flip()1121 pal->colors = video->physpal->colors; in SDL_Flip()1189 if ( video->physpal ) { in SetPalette_physical()[all …]
178 if(video->physpal) in SDL_SetGammaRamp()179 pal = video->physpal; in SDL_SetGammaRamp()
281 SDL_Palette *physpal; /* physical palette, if != logical palette */ member
2495 palette = this->physpal;