Searched refs:platform_handle_table (Results 1 – 6 of 6) sorted by relevance
301 const void** platform_handle_table) { in GetPlatformHandleTable() argument304 DCHECK(platform_handle_table); in GetPlatformHandleTable()308 *platform_handle_table = static_cast<const char*>(transport_data_buffer) + in GetPlatformHandleTable()
342 const void* platform_handle_table; in OnReadCompleted() local346 &platform_handle_table); in OnReadCompleted()351 platform_handle_table).Pass(); in OnReadCompleted()
140 const void** platform_handle_table);
260 const void* platform_handle_table) = 0;
167 const void* platform_handle_table) OVERRIDE;438 const void* platform_handle_table) { in GetReadPlatformHandles() argument
54 const void* platform_handle_table) OVERRIDE;