Searched refs:pointer_state (Results 1 – 2 of 2) sorted by relevance
105 const MotionEventAura& pointer_state = i->second->pointer_state(); in GetTargetForLocation() local106 for (size_t j = 0; j < pointer_state.GetPointerCount(); ++j) { in GetTargetForLocation()107 if (source_device_id != pointer_state.GetSourceDeviceId(j)) in GetTargetForLocation()109 gfx::PointF point(pointer_state.GetX(j), pointer_state.GetY(j)); in GetTargetForLocation()115 closest_touch_id = pointer_state.GetPointerId(j); in GetTargetForLocation()167 const MotionEvent& pointer_state = in GetLastTouchPointForTarget() local168 consumer_gesture_provider_[consumer]->pointer_state(); in GetLastTouchPointForTarget()169 *point = gfx::PointF(pointer_state.GetX(), pointer_state.GetY()); in GetLastTouchPointForTarget()177 const MotionEventAura& pointer_state = in CancelActiveTouches() local178 consumer_gesture_provider_[consumer]->pointer_state(); in CancelActiveTouches()[all …]
34 const MotionEventAura& pointer_state() { return pointer_state_; } in pointer_state() function