Searched refs:position_location_ (Results 1 – 4 of 4) sorted by relevance
298 GLint position_location_; member in SpinningCube::GLState313 position_location_ = 0; in OnGLContextLost()372 state_->position_location_ = glGetAttribLocation( in Init()428 glVertexAttribPointer(state_->position_location_, in Draw()433 glEnableVertexAttribArray(state_->position_location_); in Draw()
314 GLint position_location_; member in SpinningCube::GLState329 position_location_ = 0; in OnGLContextLost()382 state_->position_location_ = glGetAttribLocation( in Init()437 glVertexAttribPointer(state_->position_location_, in Draw()442 glEnableVertexAttribArray(state_->position_location_); in Draw()
314 GLint position_location_; member in examples::SpinningCube::GLState330 position_location_ = 0; in OnGLContextLost()383 state_->position_location_ = glGetAttribLocation( in Init()438 glVertexAttribPointer(state_->position_location_, in Draw()443 glEnableVertexAttribArray(state_->position_location_); in Draw()
44 position_location_(-1), in ShaderProgram()66 bool Initialized() const { return position_location_ != -1; } in Initialized()79 GLint position_location_; member in content::ShaderProgram862 position_location_ = gl_->GetAttribLocation(program_, "a_position"); in Setup()889 gl_->VertexAttribPointer(position_location_, in UseProgram()895 gl_->EnableVertexAttribArray(position_location_); in UseProgram()