Searched refs:programObject (Results 1 – 6 of 6) sorted by relevance
189 ProgramMap::iterator programObject = mProgramMap.find(program); in deleteProgram() local191 if (programObject != mProgramMap.end()) in deleteProgram()193 if (programObject->second->getRefCount() == 0) in deleteProgram()195 mProgramShaderHandleAllocator.release(programObject->first); in deleteProgram()196 delete programObject->second; in deleteProgram()197 mProgramMap.erase(programObject); in deleteProgram()201 programObject->second->flagForDeletion(); in deleteProgram()
62 gl::Program *programObject = context->getProgram(program); in glAttachShader() local65 if (!programObject) in glAttachShader()93 if (!programObject->attachShader(shaderObject)) in glAttachShader()135 gl::Program *programObject = context->getProgram(program); in glBindAttribLocation() local137 if (!programObject) in glBindAttribLocation()157 programObject->bindAttributeLocation(index, name); in glBindAttribLocation()1258 gl::Program *programObject = context->getProgram(program); in glDetachShader() local1261 if (!programObject) in glDetachShader()1292 if (!programObject->detachShader(shaderObject)) in glDetachShader()1818 gl::Program *programObject = context->getProgram(program); in glGetActiveAttrib() local[all …]
130 Program *programObject = mResourceManager->getProgram(currentProgram); in ~Context() local131 if (programObject) in ~Context()133 programObject->release(); in ~Context()644 Program *programObject = mResourceManager->getProgram(program); in linkProgram() local646 bool linked = programObject->link(getCaps()); in linkProgram()652 mState.setCurrentProgramBinary(programObject->getProgramBinary()); in linkProgram()658 Program *programObject = mResourceManager->getProgram(program); in setProgramBinary() local660 bool loaded = programObject->setProgramBinary(binaryFormat, binary, length); in setProgramBinary()666 mState.setCurrentProgramBinary(programObject->getProgramBinary()); in setProgramBinary()1482 Program *programObject = getProgram(mState.getCurrentProgramId()); in applyUniformBuffers() local[all …]
1859 gl::Program *programObject = context->getProgram(program); in ValidateGetUniformBase() local1861 if (!programObject || !programObject->isLinked()) in ValidateGetUniformBase()1867 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in ValidateGetUniformBase()1900 gl::Program *programObject = context->getProgram(program); in ValidateSizedGetUniform() local1901 ASSERT(programObject); in ValidateSizedGetUniform()1902 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in ValidateSizedGetUniform()
506 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus() argument509 glGetProgramiv(programObject, GL_LINK_STATUS, &linkStatus); in checkLinkStatus()
560 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus() argument563 glGetProgramiv(programObject, GL_LINK_STATUS, &linkStatus); in checkLinkStatus()