Searched refs:rect_i (Results 1 – 1 of 1) sorted by relevance
160 FX_RECT rect_i = rect_f.GetOutterRect(); in DrawPath() local164 if (rect_i.left == rect_i.right) { in DrawPath()165 rect_i.right ++; in DrawPath()171 if (rect_i.bottom == rect_i.top) { in DrawPath()172 rect_i.bottom ++; in DrawPath()175 if (rect_i.Width() >= width + 1) { in DrawPath()176 … if (rect_f.left - (FX_FLOAT)(rect_i.left) > (FX_FLOAT)(rect_i.right) - rect_f.right) { in DrawPath()177 rect_i.left ++; in DrawPath()179 rect_i.right --; in DrawPath()182 if (rect_i.Height() >= height + 1) { in DrawPath()[all …]