Searched refs:render_texture (Results 1 – 6 of 6) sorted by relevance
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/egl/common/ |
D | egl_g3d_st.c | 148 gsurf->render_texture = ptex; in pbuffer_allocate_pbuffer_texture() 167 if (!gsurf->render_texture) { in egl_g3d_st_framebuffer_validate_pbuffer() 179 if (!gsurf->render_texture) in egl_g3d_st_framebuffer_validate_pbuffer() 183 pipe_resource_reference(&out[i], gsurf->render_texture); in egl_g3d_st_framebuffer_validate_pbuffer() 271 pipe_resource_reference(&gsurf->render_texture, tex); in egl_g3d_st_framebuffer_validate()
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D | egl_g3d.h | 77 struct pipe_resource *render_texture; member
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D | egl_g3d_api.c | 470 pipe_resource_reference(&gsurf->render_texture, NULL); in destroy_surface() 644 if (!gsurf->render_texture) in egl_g3d_copy_buffers() 654 target, gsurf->render_texture); in egl_g3d_copy_buffers() 730 if (!gsurf->render_texture) in egl_g3d_bind_tex_image() 743 gsurf->render_texture, gsurf->base.MipmapTexture)) in egl_g3d_bind_tex_image() 763 if (gsurf->render_texture) { in egl_g3d_release_tex_image()
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/external/mesa3d/src/gallium/state_trackers/egl/common/ |
D | egl_g3d_st.c | 148 gsurf->render_texture = ptex; in pbuffer_allocate_pbuffer_texture() 167 if (!gsurf->render_texture) { in egl_g3d_st_framebuffer_validate_pbuffer() 179 if (!gsurf->render_texture) in egl_g3d_st_framebuffer_validate_pbuffer() 183 pipe_resource_reference(&out[i], gsurf->render_texture); in egl_g3d_st_framebuffer_validate_pbuffer() 271 pipe_resource_reference(&gsurf->render_texture, tex); in egl_g3d_st_framebuffer_validate()
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D | egl_g3d.h | 77 struct pipe_resource *render_texture; member
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D | egl_g3d_api.c | 470 pipe_resource_reference(&gsurf->render_texture, NULL); in destroy_surface() 644 if (!gsurf->render_texture) in egl_g3d_copy_buffers() 654 target, gsurf->render_texture); in egl_g3d_copy_buffers() 730 if (!gsurf->render_texture) in egl_g3d_bind_tex_image() 743 gsurf->render_texture, gsurf->base.MipmapTexture)) in egl_g3d_bind_tex_image() 763 if (gsurf->render_texture) { in egl_g3d_release_tex_image()
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