Searched refs:rendererAfterPosition (Results 1 – 1 of 1) sorted by relevance
432 static RenderObject* rendererAfterPosition(RenderObject* object, unsigned offset) in rendererAfterPosition() function447 RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); in selectionBounds()489 RenderObject* end = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); in invalidatePaintForSelection()563 RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); in setSelection()607 stop = rendererAfterPosition(end, endPos); in setSelection()