Searched refs:returned_textures_ (Results 1 – 2 of 2) sorted by relevance
64 while (!returned_textures_.empty()) { in EnsureBackbuffer()65 TransferableFrame& texture = returned_textures_.front(); in EnsureBackbuffer()70 returned_textures_.pop(); in EnsureBackbuffer()75 returned_textures_.pop(); in EnsureBackbuffer()111 while (!returned_textures_.empty()) { in DiscardBackbuffer()112 const TransferableFrame& frame = returned_textures_.front(); in DiscardBackbuffer()114 returned_textures_.pop(); in DiscardBackbuffer()176 returned_textures_.push(*it); in OnSwapAck()
68 std::queue<TransferableFrame> returned_textures_; variable