Searched refs:rr_util (Results 1 – 11 of 11) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fRandomFragmentOpTests.cpp | 79 dst.func = sglr::rr_util::mapGLTestFunc(src.function); in translateStencilState() 82 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); in translateStencilState() 83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState() 84 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); in translateStencilState() 90 dst.equation = sglr::rr_util::mapGLBlendEquation(src.equation); in translateBlendState() 91 dst.srcFunc = sglr::rr_util::mapGLBlendFunc(src.srcFunc); in translateBlendState() 92 dst.dstFunc = sglr::rr_util::mapGLBlendFunc(src.dstFunc); in translateBlendState() 111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc); in translateState()
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D | es3fBlendTests.cpp | 288 referenceState.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationRGB); in iterate() 289 referenceState.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncRGB); in iterate() 290 referenceState.blendRGBState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncRGB); in iterate() 291 referenceState.blendAState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationAlpha); in iterate() 292 referenceState.blendAState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncAlpha); in iterate() 293 referenceState.blendAState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncAlpha); in iterate()
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D | es3fDepthStencilTests.cpp | 370 dst.func = sglr::rr_util::mapGLTestFunc(src.function); in translateStencilState() 373 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); in translateStencilState() 374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState() 375 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); in translateStencilState() 403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc); in translateCommand()
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/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 79 dst.func = sglr::rr_util::mapGLTestFunc(src.function); in translateStencilState() 82 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); in translateStencilState() 83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState() 84 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); in translateStencilState() 90 dst.equation = sglr::rr_util::mapGLBlendEquation(src.equation); in translateBlendState() 91 dst.srcFunc = sglr::rr_util::mapGLBlendFunc(src.srcFunc); in translateBlendState() 92 dst.dstFunc = sglr::rr_util::mapGLBlendFunc(src.dstFunc); in translateBlendState() 111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc); in translateState()
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D | es2fBlendTests.cpp | 235 referenceState.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationRGB); in iterate() 236 referenceState.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncRGB); in iterate() 237 referenceState.blendRGBState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncRGB); in iterate() 238 referenceState.blendAState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationAlpha); in iterate() 239 referenceState.blendAState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncAlpha); in iterate() 240 referenceState.blendAState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncAlpha); in iterate()
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D | es2fDepthStencilTests.cpp | 370 dst.func = sglr::rr_util::mapGLTestFunc(src.function); in translateStencilState() 373 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); in translateStencilState() 374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState() 375 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); in translateStencilState() 403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc); in translateCommand()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceUtils.hpp | 35 namespace rr_util namespace
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D | sglrReferenceUtils.cpp | 29 namespace rr_util namespace
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D | sglrReferenceContext.cpp | 4029 const rr::PrimitiveType primitiveType = sglr::rr_util::mapGLPrimitiveType(mode); in drawArraysInstanced() 4067 const rr::PrimitiveType primitiveType = sglr::rr_util::mapGLPrimitiveType(mode); in drawElementsInstancedBaseVertex() 4070 …r::PrimitiveList(primitiveType, count, rr::DrawIndices(indicesPtr, sglr::rr_util::mapGLIndexType(t… in drawElementsInstancedBaseVertex() 4337 …state.fragOps.stencilStates[faceType].func = sglr::rr_util::mapGLTestFunc(m_stencil[faceType].fun… in drawWithReference() 4338 …state.fragOps.stencilStates[faceType].sFail = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].o… in drawWithReference() 4339 …state.fragOps.stencilStates[faceType].dpFail = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].o… in drawWithReference() 4340 …state.fragOps.stencilStates[faceType].dpPass = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].o… in drawWithReference() 4344 state.fragOps.depthFunc = sglr::rr_util::mapGLTestFunc(m_depthFunc); in drawWithReference() 4348 state.fragOps.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(m_blendModeRGB); in drawWithReference() 4349 state.fragOps.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(m_blendFactorSrcRGB); in drawWithReference() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fAdvancedBlendTests.cpp | 227 …m_program = new glu::ShaderProgram(m_context.getRenderContext(), getBlendProgramSrc(sglr::rr_util:… in init() 462 referenceState.blendEquationAdvaced = sglr::rr_util::mapGLBlendEquationAdvanced(m_blendMode); in iterate()
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D | es31fGeometryShaderTests.cpp | 2144 …, m_program (sglr::rr_util::mapGLGeometryShaderInputType(inputPrimitives), sglr::rr_util::mapG… in GeometryExpanderRenderTest() 2171 …, m_program (emitCountA, endCountA, emitCountB, endCountB, sglr::rr_util::mapGLGeometryShaderO… in EmitTest() 2290 …m_program = new VertexExpanderShader(sglr::rr_util::mapGLGeometryShaderInputType(m_inputType), rr:… in init() 6160 …const std::string name = std::string("type_") + inputTypeToGLString(sglr::rr_util::mapGLGeometry… in init() 6161 …const std::string desc = std::string("Shader input type ") + inputTypeToGLString(sglr::rr_util::… in init()
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