Searched refs:saveLayerPaint (Results 1 – 6 of 6) sorted by relevance
64 const SkPaint* saveLayerPaint = saveLayer->paint(); in check_0() local70 SkColor layerColor = saveLayerPaint->getColor() | 0xFF000000; // force opaque in check_0()74 return NULL == saveLayerPaint || in check_0()76 (is_simple(*saveLayerPaint) && dbmrColor == layerColor); in check_0()84 const SkPaint* saveLayerPaint = saveLayer->paint(); in apply_0() local87 if (saveLayerPaint) { in apply_0()94 dbmr->setPaint(*saveLayerPaint); in apply_0()95 } else if (saveLayerPaint) { in apply_0()97 SkColor color = saveLayerPaint->getColor(); in apply_0()139 const SkPaint* saveLayerPaint = saveLayer->paint(); in check_1() local[all …]
65 const SkPaint* saveLayerPaint = saveLayer->paint(); in check_0() local71 SkColor layerColor = saveLayerPaint->getColor() | 0xFF000000; // force opaque in check_0()75 return NULL == saveLayerPaint || in check_0()77 (is_simple(*saveLayerPaint) && dbmrColor == layerColor); in check_0()85 const SkPaint* saveLayerPaint = saveLayer->paint(); in apply_0() local88 if (NULL != saveLayerPaint) { in apply_0()95 dbmr->setPaint(*saveLayerPaint); in apply_0()96 } else if (NULL != saveLayerPaint) { in apply_0()98 SkColor color = saveLayerPaint->getColor(); in apply_0()140 const SkPaint* saveLayerPaint = saveLayer->paint(); in check_1() local[all …]
89 SkPaint saveLayerPaint; in create_save_layer_opt_1() local90 saveLayerPaint.setColor(0xCC000000); in create_save_layer_opt_1()94 canvas->saveLayer(NULL, &saveLayerPaint); in create_save_layer_opt_1()223 SkPaint saveLayerPaint; in create_save_layer_opt_2() local224 saveLayerPaint.setColor(0xCC000000); in create_save_layer_opt_2()228 canvas->saveLayer(NULL, &saveLayerPaint); in create_save_layer_opt_2()
394 SkAutoTDelete<SkPaint> saveLayerPaint(paintDict->unflatten(saveLayerPaintId)); in merge_savelayer_paint_into_drawbitmp() local395 if (NULL == saveLayerPaint.get() || !is_simple(*saveLayerPaint)) { in merge_savelayer_paint_into_drawbitmp()405 SkColor layerColor = saveLayerPaint->getColor() | 0xFF000000; // force opaque in merge_savelayer_paint_into_drawbitmp()413 SkColorGetA(saveLayerPaint->getColor())); in merge_savelayer_paint_into_drawbitmp()
415 SkAutoTDelete<SkPaint> saveLayerPaint(paintDict->unflatten(saveLayerPaintId)); in merge_savelayer_paint_into_drawbitmp() local416 if (NULL == saveLayerPaint.get() || !is_simple(*saveLayerPaint)) { in merge_savelayer_paint_into_drawbitmp()426 SkColor layerColor = saveLayerPaint->getColor() | 0xFF000000; // force opaque in merge_savelayer_paint_into_drawbitmp()434 SkColorGetA(saveLayerPaint->getColor())); in merge_savelayer_paint_into_drawbitmp()