Searched refs:save_transform (Results 1 – 1 of 1) sorted by relevance
1638 XFORM save_transform; in PaintScaledTheme() local1639 if (GetWorldTransform(hdc, &save_transform)) { in PaintScaledTheme()1640 float scale = save_transform.eM11; in PaintScaledTheme()1641 if (scale != 1 && save_transform.eM12 == 0) { in PaintScaledTheme()1644 scaled_rect.Offset(save_transform.eDx, save_transform.eDy); in PaintScaledTheme()1648 SetWorldTransform(hdc, &save_transform); in PaintScaledTheme()