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Searched refs:screen_pos (Results 1 – 3 of 3) sorted by relevance

/external/chromium_org/cc/output/
Dshader.cc412 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0); in GetShaderString()
413 edge_dist[0] = vec4(dot(edge[0], screen_pos), in GetShaderString()
414 dot(edge[1], screen_pos), in GetShaderString()
415 dot(edge[2], screen_pos), in GetShaderString()
416 dot(edge[3], screen_pos)) * gl_Position.w; in GetShaderString()
417 edge_dist[1] = vec4(dot(edge[4], screen_pos), in GetShaderString()
418 dot(edge[5], screen_pos), in GetShaderString()
419 dot(edge[6], screen_pos), in GetShaderString()
420 dot(edge[7], screen_pos)) * gl_Position.w; in GetShaderString()
473 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0); in GetShaderString()
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/external/chromium_org/content/browser/browser_plugin/
Dbrowser_plugin_guest.cc357 gfx::Point screen_pos(relative_position); in GetScreenCoordinates() local
358 screen_pos += guest_window_rect_.OffsetFromOrigin(); in GetScreenCoordinates()
362 screen_pos += embedder_guest->guest_window_rect_.OffsetFromOrigin(); in GetScreenCoordinates()
364 return screen_pos; in GetScreenCoordinates()
/external/chromium_org/chrome/browser/ui/views/bookmarks/
Dbookmark_bar_view_test.cc190 void MoveMouseAndPress(const gfx::Point& screen_pos, in MoveMouseAndPress() argument
194 ui_controls::SendMouseMove(screen_pos.x(), screen_pos.y()); in MoveMouseAndPress()