Searched refs:scriptSets (Results 1 – 2 of 2) sorted by relevance
112 UVector *scriptSets = NULL; in buildWSConfusableData() local135 scriptSets = new UVector(status); in buildWSConfusableData()136 if (scriptSets == NULL) { in buildWSConfusableData()140 scriptSets->addElement((void *)NULL, status); in buildWSConfusableData()141 scriptSets->addElement((void *)NULL, status); in buildWSConfusableData()227 U_ASSERT(setIndex < scriptSets->size()); in buildWSConfusableData()228 bsset = static_cast<BuilderScriptSet *>(scriptSets->elementAt(setIndex)); in buildWSConfusableData()238 setIndex = scriptSets->size(); in buildWSConfusableData()245 scriptSets->addElement(bsset, status); in buildWSConfusableData()271 for (int32_t outeri=2; outeri<scriptSets->size(); outeri++) { in buildWSConfusableData()[all …]