Searched refs:sequence_num_ (Results 1 – 4 of 4) sorted by relevance
21 : sequence_num_(0), in VCMDecodingState()33 sequence_num_ = 0; in Reset()47 return sequence_num_; in sequence_num()67 sequence_num_ = static_cast<uint16_t>(frame->GetHighSeqNum()); in SetState()76 sequence_num_ = state.sequence_num_; in CopyFrom()95 sequence_num_ = frame->GetHighSeqNum(); in UpdateEmptyFrame()107 sequence_num_ = LatestSequenceNumber(packet->seqNum, sequence_num_); in UpdateOldPacket()112 sequence_num_ = new_seq_num; in SetSeqNum()199 return (seq_num == static_cast<uint16_t>(sequence_num_ + 1)); in ContinuousSeqNum()
59 uint16_t sequence_num_; variable
38 dib->sequence_num_ = sequence_num; in Create()111 return Id(handle(), sequence_num_); in id()
150 uint32 sequence_num_; variable