Searched refs:server_connection (Results 1 – 4 of 4) sorted by relevance
99 SMConnection* server_connection = FindOrMakeNewSMConnection(); in HandleConnection() local100 if (server_connection == NULL) { in HandleConnection()106 server_connection->InitSMConnection(this, in HandleConnection()114 if (server_connection->initialized()) in HandleConnection()115 active_server_connections_.push_back(server_connection); in HandleConnection()
120 SMConnection* server_connection = SMConnection::NewSMConnection( in PostAcceptHook() local122 if (server_connection == NULL) { in PostAcceptHook()129 new StreamerSM(server_connection, this, epoll_server_, acceptor_); in PostAcceptHook()
76 SMConnection* server_connection = in NewConnectionInterface() local82 if (server_connection == NULL) { in NewConnectionInterface()88 new HttpSM(server_connection, this, memory_cache_, acceptor_); in NewConnectionInterface()
243 StringSyncStat server_connection(section_local, in ConstructAboutInformation() local349 server_connection.SetValue(GetConnectionStatus(token_status)); in ConstructAboutInformation()